Getting/Importing 3D Models and Assets

The Following model types and media can be imported into SightLab

3D Models: (including scanned or point cloud data).osgb, .glTF/.glb, .fbx, .ive, .obj, .wrl, .dae., dp, .ply)

360 Videos: (2D and Spherical [monoscopic and stereoscopic]).avi, .mpg, .mpeg, .mp4,.mov (note: may need to use a codec pack, like K-lite codec pack if the videos won't display)

360 Images: bmp, .jpg, .jpeg, .png, .tiff, .tif, .gif

Audio: (ambient and spatialized) .wav, .mp3

Since Sightlab VR is built on Vizard, you can use any of the standard model formats that work with Vizard. See this page in the Vizard Documentation for more information. There is also support for adding point cloud data. 


Content Libraries


Sketchfab, TurboSquid, CG Trader, etc. 


AI Tools (Text to 3D) 

Top


Others


Photogrammetry

Apps to scan and create 3d Models and Environments:

Download for Android

Download for  IOS

Download for Android

Download for  IOS


3D scanning/ NerFs 

Export Options from Third Party Software

CAD / Architecture Modeling Software


Revit (Extension - .rvt)

*Note: Sketchfab exporter requires Revit 2018.1 and above


SketchUp (Extension - .skp)


Rhino


Solidworks


Polygon Modeling Software


3DSMax (Extension - .max)


Blender (Extension - .blend)


Maya (Extension - .ma)


Modo (Extension - .lxo)

*Note: You must setup your materials for gltf in Modo first


Substance Painter (Extension - .spp)


ZBrush


Unity

*Note: Can convert to glTF after export can use an online tool


Unreal


Point Clouds


For information on how to bring point cloud data into Vizard, please see this knowledge base article.


Miscellaneous


Other content from additional sources will work as well if the format is one of the supported file types, preferably .glTF or .fbx. 

To access more environments, objects, avatars and media that you can use with Sightlab download the full starter pack here 


Note: there are also included assets that come with SightLab in the utils-resources- folder (environments, objects, media and avatars)


Avatars


Avatar models can be brought in if they are in either the .fbx, .glTF or .cfg (cal3D) format. See this article for information on bringing in avatar models into Vizard. 



Code to manually add an avatar to your scene


        avatar =vizfx.addAvatar('vcc_male.cfg')

#set the position

        avatar .setPosition(0,0,1)

#choose the animation state

        avatar .state(1)


To use a full body avatar with the Meta Quest Pro add the line "from utils import body_tracking" under the sightlab import


Avatar Rigging


Avatar Animations


360 Videos and Images


You can also bring in content such as 360 videos (stereoscopic and monoscopic), 2D videos, images, audio (3D and stereo), and more. 


For creating 360 videos and pictures you can use any 360 video camera, both stereo or monoscopic. You can also use your phone with an application like "360 Photosphere" to capture 360 images. 


You can create 360 videos or images using either a 360 camera or a phone in panorama mode. Other good resources for getting 360 images online include Skybox AI (blockadelabs.com) for AI generated ones or Pexels for some 360 images that can be downloaded. 


Additionally, you can download 360 videos off of Youtube. See this tutorial on how to do that. 


To see how you can import your existing content and get started using Vizard for your own VR application, please contact us at sales@worldviz.com